Autodesk 3ds Max 2016

$299.00 (USD)

Autodesk 3ds Max 2016 course is designed to give you a solid understanding of it’s features and capabilities from the basics to advanced components.

SKU: AK3DM1-16-F-EN Category:


Autodesk 3ds Max 2016: The Complete Guide

Autodesk 3ds Max 2016 Complete Guide is designed to give you a solid understanding of 3ds Max 2016 features and capabilities from the basics through to advanced components. Every course is designed to use all learning styles from text, audio, video, interactivity, quizzes and practical Let Me Try examples.

Autodesk 3ds Max is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators.

To get the most out of this course, we strongly recommend you review every topic within the course, and use all the learning styles to ensure you retain the important information within. We also encourage you to take all the progress tests to ensure you have retained the knowledge, and most importantly practice with the hundreds of real world, Let Me Try examples.

Course Outline

  1. New for 3ds Max 2016
    • User Interface and Workflow Developments
    • 3D Modeling and Interoperability
    • Rendering & Animation
  2. Introduction to Autodesk 3ds Max
    • Introduction To Autodesk 3ds Max 2016
    • Autodesk 3ds Max Interface Components
    • Snap Settings
    • Units Setup
    • Tools
    • Hot Keys
    • Customizing the Colors of the User Interface
  3. Standard Primitives
    • Introduction to Standard Primitives
    • Selection Techniques
    • Scene Management
    • Standard Primitives
    • Rendering a Still Image
  4. Extended Primitives
    • Introduction to Extended Primitive
    • Extended Primitive
  5. Working with Architectural Objects
    • Introduction to Architectural Objects
    • AEC Extended Primitives
    • Creating Doors
    • Creating Windows
    • Creating Stairs
  6. Splines and Extended Splines
    • Introduction to Splines and Extended Splines
    • Creating Splines
    • Creating Extended Splines
  7. Modifying Splines
    • Introduction to Modifying Splines
    • Modifying the Shapes
    • Rollouts
    • Geometry Rollout
  8. Materials and Maps
    • Introduction to Materials and Maps
    • Material Editor Tools
    • Standard Materials
    • Architectural Material
    • Maps
  9. Modifying 3D Mesh Objects
    • Introduction to Modifying 3D Mesh Objects
    • Sub-object Levels in Editable Mesh
  10. Graphite Modeling Technique
    • Graphite Modeling Toolset
    • Graphite Modeling Toolset Continued
  11. NURBS Modeling
    • Introduction to NURBS Modeling
    • NURBS Surfaces
    • Converting and Modifying Nurbs
  12. Compound Objects
    • Compound Objects
    • Additional Compound Objects
  13. Modifiers
    • Introduction to Modifiers
    • Type of Modifiers
  14. Lights and Cameras
    • Introduction to Lights and Cameras
    • Photometric and Default Lights
    • Tools and Cameras
  15. Animation Basics
    • Introduction to Animation Basics
    • Understanding Animation and Time Controls
    • Morph Compound Object
    • Rendering and Previewing an Animation
    • Rendering Effects
  16. Systems, Hierarchy, and Kinematics
    • Introduction to Systems, Hierarchy, and Kinematics
    • Hierarchy and Kinematics
  17. Rigid Body Dynamics and Helpers
    • Introduction to Rigid Body Dynamics and Helpers
    • MassFX Rigid Body Modifier
    • mCloth Modifier
    • Constraints
    • Simulation Controls
    • Helpers
    • Atmospheric Apparatus
    • Event Display Area
  18. Particle Flow
    • Introduction to Particle Flow
    • Particle View Window
    • Understanding Particle Flow Actions>
  19. Particle Systems and Space Warps I
    • Introduction to Particle Systems
    • Mesh tools
    • Categories of Space Warps
  20. Particle Systems and Space Warps II
    • Introduction to Particle Systems and Space Warps II
    • Geometric/Deformable Space Warps
    • Modifier-Based Space Warps

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