Autodesk 3ds Max Design 2015

Autodesk 3ds Max Design 2015

$299.00 (USD)

Autodesk 3ds Max Design 2015 Complete Guide gives you a solid understanding of the features and capabilities from the basics to advanced components.

SKU: AK3DMD1-15-F-EN Category:

Description

Autodesk 3ds Max Design 2015: The Complete Guide

Autodesk 3ds Max Design 2015 Complete Guide is designed to give you a solid understanding of 3ds Max Design 2015 features and capabilities from the basics through to advanced components. Every course is designed to use all learning styles from text, audio, video, interactivity, quizzes and practical Let Me Try examples.

3ds Max Design is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators.

To get the most out of this course, we strongly recommend you review every topic within the course, and use all the learning styles to ensure you retain the important information within. We also encourage you to take all the progress tests to ensure you have retained the knowledge, and most importantly practice with the hundreds of real world, Let Me Try examples.

Course Outline

  1. Introduction to Autodesk 3ds Max Design
    • Understanding the Autodesk 3ds Max Design Interface
    • Working with the Interface
    • Working with Snaps and Additional Tools
    • Understanding Controls
    • Customization
    • Getting Help
  2. Primitive Objects I
    • Creating a Temple
    • Creating a Table
  3. Primitive Objects II
    • Creating a Hot Air Balloon
    • Creating a Shed
  4. Splines I
    • Creating 2D Shapes
    • Modifying Vertices
    • Modifying Segments
    • Modifying Splines
  5. Splines II
    • Creating a Table and Jug
    • Creating a Lamp Post
  6. Lofting, Twisting, and Deforming Objects
    • Lofting Spline Objects
    • Lofting Multiple Objects
    • Moving and Modifying Shapes
    • Lofting and Deforming Shapes
  7. Material Editor: Creating Materials
    • Creating Materials, Assigning Materials to Objects
  8. Material Editor: Texture Maps I
    • Applying Texture Maps and Bump Maps
  9. Material Editor: Texture Maps II
    • Creating and Applying Transparent Materials
  10. Material Editor: Controlling Texture Maps
    • Controlling Texture Maps
    • Setting the Environment Background
  11. Material Editor: Miscellaneous Materials
    • Miscellaneous Materials
    • Assigning Miscellaneous Materials
  12. Interior Lighting I
    • Creating a Night Interior
    • Creating a Daylight Interior Scene
  13. Interior Lighting II
    • Using Photometric Lights and IES Files for Interior Lighting
  14. Animation Basics
    • Creating Animation
    • Defining Pivot Points
    • Adjusting the Track Info
    • Linking Objects
  15. Complex Animation
    • Creating Dummy Objects
    • Creating Snapshot Objects
    • Animating and Linking Cameras
  16. Rendering
    • Rendering Images and Animation
  17. Creating a Walkthrough
    • Creating and Modifying a Walkthrough

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