Autodesk Fusion 360

Autodesk Fusion 360 The Complete Guide is designed to give you a solid understanding of Fusion 360’s modeling features and capabilities. This course is designed to use all learning styles from text, audio, video, interactivity, and quizzes. Fusion 360 is a 3D CAD, CAM, and CAE tool. It connects your entire product development process in a single cloud-based platform – that works on both Mac and PC.

You’ll follow a workflow-based approach that mirrors the development of projects in the real world, learning 2D drawing skills, editing entities, working with T-Splines, adding images and materials, using inspection tools and creating drawings.

User’s prerequisites

You don’t need any previous experience with Autodesk Fusion 360 to take this course.

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Course Outline

Fusion 360 User Interface
The Fusion 360 Interface
Setting Preferences
The Browser
Navigation Bar
Using the ViewCube
Named Views
Mouse or TrackPad Navigation
Visual Styles
Environment and Effects
Selection Filters and Tools
Invite people to a project
A360 to Manage Relationships and Copy Files

Creating Sketch Geometry
Creating a New Sketch
Sketching with Lines, Splines and Points
Geometric Sketch Constraints
Dimensional Constraints
Editing Sketch Geometry
Projecting Geometry

Modifying Sketch Geometry
Trim, Extend and Break
Mirrored Sketches
Circular and Rectangular Patterns
Solid Modeling Tools
Quick Shape Creation
Creating an Extruded Feature
Creating a Revolve

Creating a Sweep
Creating a Loft
Creating a Rib
Creating a Web
Creating a Hole
Creating a Thread
Mirrored Features
Creating Patterns

Editing Tools
Press / Pull
Fillets and Chamfers
Rule Fillets
Combine Bodies
Split Tools
Replace Face
Move and Align
Work Planes, Work Axes, and Work Points
Using Direct Edit Tools

T-Spline Surface Modeling
The Sculpt Workspace
Creating Primitive Shapes
Creating a T-Spline Extruded Surface from a Sketch
Creating a T-Spline Revolved Surface from a Sketch
Creating a Lofted T-Spline Surface from a Sketch
Creating a Swept T-Spline Surface from a Sketch
Working with Pipes
Editing an Edge
Editing Forms
Assigning Symmetry
Working with Vertices
Additional T-Spine Modification Tools

Assemblies and Constraints
Understanding Components in Fusion
Creating Components

Reusing Components
Positioning Components
Using the Rigid Joint Type
Working with the Different Types of Joints
Understanding Joint Origins
Creating Rigid Groups
Understanding Contact Sets
Enabling Motion Linking
Driving Join
Creating Motion Studies
Managing Top Level Assembly and Subassemblies

Materials, Images and Inspection
Inspection Tools
The Measure Tool
Design Interferences
Curvature Comb Analysis Zebra Analysis
Section Analysis Draft Angle Analysis
Curvature Map Analysis
Component Color Cycling
Assigning Materials
Managing Materials
Using Texture Map Controls
Inserting Images for Use as Decals
Inserting Images as Modeling References

Fusion 360 Output
Base, Projected, Section and Detail Views
Add Annotations
Edit Views
Edit Border and Title Block
Create A STLV (3D Print) File
Structural Constraints and Loads