Autodesk 3ds Max - The Complete Guide

This course gives you a solid understanding of 3ds Max features and capabilities from the basics through to the most advanced topics.

Beginner, intermediate, Advanced
Course Length: 35 Hours

What you'll learn

  • New for 3ds Max
  • Introduction to 3ds Max
  • Object Selection
  • 3d Objects
  • Working with Architectural Objects
  • 2D Shapes
  • Modifying 2D Shapes
  • Standard Materials and Maps
  • 3D Mesh Objects
  • Graphite Modeling Technique
  • NURBS Modeling
  • Compound Objects
  • Modifiers
  • Lights and Cameras
  • Animation Basics
  • Physically Based Rendering

Course Description

Autodesk 3ds Max The Complete Guide is designed to give you a solid understanding of 3ds Max features and capabilities from the basics through to the most advanced topics. This course covers Object Creation, Materials and Maps, Lights, Cameras and Animation Basics.

Autodesk 3ds Max is a complete 3D computer graphics program that helps professionals and artists create 3D animations, astounding environments, models, games, images, and everything in between.

Autodesk Certification Objectives: The “!” Symbol indicates an Autodesk Certification Exam Objective.  Focus on these areas to prepare for your certification exam.

Course Outline

Autodesk 3ds Max Course Outline

New for 3ds Max 2021

  • New Default Renderer
  • SketchUp Importing
  • Physically Based Rendering (PBR)
  • Chamfer Supports
  • File Input-Output (I/O)
  • Viewport Settings
  • OSL Shaders
  • Weighted Normals Modifier

New for 3ds Max 2020

  • Chamfer Modifier Updates
  • New OSL Shaders
  • Revit Import Settings Updates
  • Playback Animation Updates
  • GIF Checker Tool

New for 3ds Max 2019

  • New Map Applications
  • Creating Shapes
  • Project Structure
  • Arnold Renderer
  • View and Share Designs

Introduction to 3ds Max

  • Introduction
  • Drawing Tools
  • Units and Help

Object Selection

  • Selection Tools
  • Explorer Tools
  • 3d Objects
  • Standard Primitives
  • Extended Primitives

Working with Architectural Objects

  • Architectural Objects
  • Doors
  • Windows
  • Stairs

2D Shapes

  • Splines
  • Extended Splines

Modifying 2D Shapes

  • Modifying Splines
  • Selections
  • Geometry Rollout

Standard Materials and Maps

  • Rendering Images
  • Material Tools
  • Standard Material Properties
  • Other Materials
  • Maps

3D Mesh Objects

  • Modifying 3D Mesh Objects
  • Edit Geometry Rollout
  • Editable Poly Objects
  • Editable Poly Rollouts

Graphite Modeling Technique

  • Polygon Modeling Panel
  • Edit Panel
  • Geometry Panel
  • Modify Selection Panel
  • Loops Panel

NURBS Modeling

  • Curves and Surfaces
  • NURBS Parameter Rollout
  • Compound Objects
  • Compound Objects


  • Mesh Modifiers
  • Geometry Modifiers
  • Material and Map Modifiers

Lights and Cameras

  • Lights
  • Cameras

Animation Basics

  • Animation Controls
  • Rendering an Animation

Physically Based Rendering

  • ART Render Setup
  • Physically Based Materials
  • Lighting
  • Camera Effects

Navigation Strategies

Beginners: Complete the course in order from beginning to end. Once any topic is completed, you will have full access to it at any time for one year after registration, to use as a resource.

Intermediate/Advanced Users: Use the course as a flexible resource tool to find what you need, whenever you need it. Try the assessment tests first, if you get 80%+ you can move to the next level, if you get less than 80% you should complete the lecture. This gives you a pre and post-assessment score, which can be used to track your skills improvements.

Certification Objectives

3ds Max Professional Certification Objectives


  • Create a path animation and evaluate an object along the path
  • Identify Controller types Identify playback settings
  • Locate the value of keys in the Time Slider
  • Use a Dope Sheet


  • Differentiate camera types
  • Edit FOV (Field of View)
  • Data Management / Interoperability
  • Differentiate common file types and usages
  • Use the import feature to import model data


  • Identify Space Warp types
  • Use atmosphere effects
  • Use particle systems


  • Compare Attenuation and Decay
  • Identify parameters for modifying shadows
  • Add a volumetric effect


  • Identify standard materials
  • Use the Slate Material Editor
  • Exam Objectives


  • Use Character Studio for Rigging
  • Create simple Bipeds
  • Use the Skin modifier


  • Differentiate reference coordinate systems
  • Differentiate workflow
  • Identify Clone types
  • Differentiate standard versus extended primitives
  • Identify and use line tool creation methods
  • Identify Vertex types
  • Use object creation and modification workflows
  • Use polygon modeling tools
  • Use ProBoolean


  • Differentiate Renderers
  • Identify rendering parameters


  • Describe and use object transformations
  • Identify Selection Regions and methods
  • Use Viewports
  • Set up and use Scenes

About the Author

Jad Jureidini  is happy to join Global eTraining’s Leaders and SME’s. His background experience with BIM is why he is one of the experts in 3ds Max and Revit, among other software programs. His familiarity with BIM goes back to when he pursued and achieved his Bachelor of Architecture, then his Master of Science in Construction Management.
What he likes most about his contributions to Global eTraining is the insight he’s getting with software programs. Being in an instructor-like role has given him even more familiarity with tools than when he first began learning how to use them. He likes going for bicycle rides, long walks, swimming and skiing. He’s a fan of the science fiction and history genres.

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This course includes:

  • 59 Lessons
  • Let Me Try Practical Exercises
  • 29 Progress Quizzes and Exams
  • Over 250 Byte-size Video Tutorials
  • Dataset Files
  • Help Desk Support
  • Autodesk 3ds Max Certified Professional Roadmap


  • Full access to the entire Global eTraining ‘GeT Everything’ course library

Autodesk Course Versions

  • 2018
  • 2019
  • 2020
  • 2021

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