Autodesk 3ds Max Advanced Concepts
The Complete Guide

This course gets into 3ds Max advanced features including Object Selection, Materials and Maps, Animation Basics, and Particle Flow.

Intermediate, Advanced
English
Course Length: 10 Hours

What you'll learn

  • Systems, Hierarchy, and Kinematics
  • Rigid Body Dynamics and Helpers
  • Particle Flow
  • Particle Systems and Space Warps
  • Rendering with Arnold

Course Description

Autodesk 3ds Max Advanced Concepts The Complete Guide is designed to give you a solid understanding of 3ds Max features and capabilities from the basics through to the most advanced topics. This course covers Object Selection, Materials and Maps, Animation Basics, and Particle Flow. 3ds Max is a complete 3D computer graphics program that helps professionals and artists create 3D animations, astounding environments, models, games, images, and everything in between.

Autodesk Certification Objectives: The “!” Symbol indicates an Autodesk Certification Exam Objective.  Focus on these areas to prepare for your certification exam.

Course Outline

Autodesk 3ds Max Advanced Concepts Course Outline

New for 3ds Max 2021

  • New Default Renderer
  • SketchUp Importing
  • Physically Based Rendering (PBR)
  • Chamfer Supports
  • File Input-Output (I/O)
  • Viewport Settings
  • OSL Shaders
  • Weighted Normals Modifier

New for 3ds Max 2020

  • Chamfer Modifier Updates
  • New OSL Shaders
  • Revit Import Settings Updates
  • Playback Animation Updates
  • GIF Checker Tool

New for 3ds Max 2019

  • New Map Applications
  • Creating Shapes
  • Project Structure
  • Arnold Renderer
  • View and Share Designs

Systems, Hierarchy, and Kinematics

  • Ring Array Systems
  • Lighting Systems
  • Hierarchies
  • Bone Systems

Rigid Body Dynamics and Helpers

  • Body Dynamics
  • Constraints
  • Controls and Tools
  • Helpers

Particle Flow

  • Particle Flow Source

Particle Systems and Space Warps

  • Particle Systems
  • Particle Mesh
  • Space Warps
  • Deflector Space Warps
  • Extended Space Warps

Rendering with Arnold

  • Arnold Render Setup
  • Image Quality
  • Arnold Materials
  • Lighting with Arnold

Navigation Strategies

Beginners: Complete the course in order from beginning to end. Once any topic is completed, you will have full access to it at any time for one year after registration, to use as a resource.

Intermediate/Advanced Users: Use the course as a flexible resource tool to find what you need, whenever you need it. Try the assessment tests first, if you get 80%+ you can move to the next level, if you get less than 80% you should complete the lecture. This gives you a pre and post-assessment score, which can be used to track your skills improvements.

Certification Objectives

3ds Max Professional Certification Objectives

ANIMATION

  • Create a path animation and evaluate an object along the path
  • Identify Controller types Identify playback settings
  • Locate the value of keys in the Time Slider
  • Use a Dope Sheet

CAMERAS

  • Differentiate camera types
  • Edit FOV (Field of View)
  • Data Management / Interoperability
  • Differentiate common file types and usages
  • Use the import feature to import model data

EFFECTS

  • Identify Space Warp types
  • Use atmosphere effects
  • Use particle systems

LIGHTING

  • Compare Attenuation and Decay
  • Identify parameters for modifying shadows
  • Add a volumetric effect

MATERIALS / SHADING

  • Identify standard materials
  • Use the Slate Material Editor
  • Exam Objectives

RIGGING

  • Use Character Studio for Rigging
  • Create simple Bipeds
  • Use the Skin modifier

MODELING

  • Differentiate reference coordinate systems
  • Differentiate workflow
  • Identify Clone types
  • Differentiate standard versus extended primitives
  • Identify and use line tool creation methods
  • Identify Vertex types
  • Use object creation and modification workflows
  • Use polygon modeling tools
  • Use ProBoolean

RENDERING

  • Differentiate Renderers
  • Identify rendering parameters

UI / OBJECT MANAGEMENT

  • Describe and use object transformations
  • Identify Selection Regions and methods
  • Use Viewports
  • Set up and use Scenes

About the Author

The course was created by 3ds Max Expert David Hobson – Davis is a 3ds Max Certified Professional and an Autodesk Certified Instructor. He is also an Accredited Member of the Institute of Videography.

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  • 44 Lessons
  • Let Me Try Practical Exercises
  • 12 Progress Quizzes and Exams
  • Over 90 Byte-size Video Tutorials
  • Dataset Files
  • Help Desk Support
  • Autodesk 3ds Max Certified Professional Roadmap

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Autodesk Course Versions

  • 2018
  • 2019
  • 2020
  • 2021

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