Fusion 360 2017

Fusion 360 2017

$299.00 (USD)

Fusion 360 2017 The Complete Guide (Flexible) is designed to give you a solid understanding of Fusion 360’s modelling features and capabilities.

SKU: AKFU1-17-F-EN Category:

Description

Fusion 360 2017 : The Complete Guide (Flexible)

Fusion 360 2017 The Complete Guide is designed to give you a solid understanding of Fusion 360's modelling features and capabilities. This course is designed to use all learning styles from text, audio, video, interactivity and quizzes. Fusion 360 2017 is a 3D CAD, CAM, and CAE tool. It connects your entire product development process in a single cloud-based platform - that works on both Mac and PC.

You'll follow a workflow-based approach that mirrors the development of projects in the real world, learning 2D drawing skills, editing entities, working with T-Splines, adding images and materials, using inspection tools and creating drawings.

Course Outline

  1. Fusion 360 User Interface
    • The Fusion 360 Interface
    • Projects
    • Setting Preferences
    • Workspaces
    • The Browser
    • Toolbars
    • Navigation Bar
    • Using the ViewCube
    • Named Views
    • Mouse or Track Pad Navigation
    • Visual Styles
    • Environment and Effects
    • Selection Filters and Tools
    • Invite people to a project
    • A360 to Manage Relationships and Copy Files
  2. Creating Sketch Geometry
    • Creating a New Sketch
    • Sketching with Lines, Splines and Points
    • Circles
    • Rectangles
    • Arcs
    • Polygons
    • Slots
    • Geometric Sketch Constraints
    • Dimensional Constraints
    • Editing Sketch Geometry
    • Projecting Geometry
  3. Modifying Sketch Geometry
    • Fillets
    • Trim, Extend and Break
    • Offset
    • Mirrored Sketches
    • Circular and Rectangular Patterns
    • Solid Modeling Tools
    • Quick Shape Creation
    • Creating an Extruded Feature
    • Creating a Revolve
    • Creating a Sweep
    • Creating a Loft
    • Creating a Rib
    • Creating a Web
    • Creating a Hole
    • Creating a Thread
    • Mirrored Features
    • Creating Patterns
  4. Editing Tools
    • Press / Pull
    • Fillets and Chamfers
    • Rule Fillets
    • Shells
    • Draft
    • Combine Bodies
    • Split Tools
    • Replace Face
    • Move and Align
    • Work Planes, Work Axes and Work Points
    • Using Direct Edit Tools
  5. T-Spline Surface Modeling
    • The Sculpt Workspace
    • Creating Primitive Shapes
    • Creating a T-Spline Extruded Surface from a Sketch
    • Creating a T-Spline Revolved Surface from a Sketch
    • Creating a Lofted T-Spline Surface from a Sketch
    • Creating a Swept T-Spline Surface from a Sketch
    • Working with Pipes
    • Editing an Edge
    • Editing Forms
    • Assigning Symmetry
    • Working with Vertices
    • Creases
    • Additional T-Spine Modification Tools
  6. Assemblies and Constraints
    • Understanding Components in Fusion
    • Creating Components
    • Reusing Components
    • Positioning Components
    • Using the Rigid Joint Type
    • Working with the Different Types of Joints
    • Understanding Joint Origins
    • Creating Rigid Groups
    • Understanding Contact Sets
    • Enabling Motion Linking
    • Driving Join
    • Creating Motion Studies
    • Managing Top Level Assembly and Subassemblies
  7. Materials, Images and Inspection
    • Inspection Tools
    • Inspect
    • The Measure Tool
    • Design Interferences
    • Curvature Comb Analysis Zebra Analysis
    • Section Analysis Draft Angle Analysis
    • Curvature Map Analysis
    • Component Color Cycling
    • Assigning Materials
    • Managing Materials
    • Using Texture Map Controls
    • Inserting Images for Use as Decals
    • Inserting Images as Modeling References
    • Tiles
  8. Fusion 360 Output
    • Base, Projected, Section and Detail Views
    • Add Annotations
    • Edit Views
    • Edit Border and Title Block
    • Create A STLV (3D Print) File
    • Simulation
    • Structural Constraints and Loads

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