Autodesk 3ds Max 2018 (Guided)

$374.00 (USD)

Autodesk 3ds Max 2018 The Complete Guide (Guided) is designed to give you a solid understanding of 3ds Max features and capabilities from the basics through to the most advanced topics.

SKU: AK3DM1-18-G-EN Category:

Description

Autodesk 3ds Max 2018 The Complete Guide (Guided)

3ds Max The Complete Guide is designed to give you a solid understanding of 3ds Max features and capabilities from the basics through to the most advanced topics. This  course covers Object Selection, Materials and Maps, Animation Basics, and Particle Flow.

3ds Max is a complete 3D computer graphics program that helps professionals and artists create 3D animations, astounding environments, models, games, images, and  everything in between.

The course was created by 3ds Max Expert David Hobson - Davis is a 3ds Max Certified Professional and an Autodesk Certified Instructor. He is also an Accredited Member of the Institute of Videography.

Course Outline

  1. New for 3ds Max 2018
    • Working with 3ds Max
    • Rendering with Arnold
    • Animation
  2. Introduction to 3ds Max
    • Introduction
    • Drawing Tools
    • Units & Help
  3. Object Selection
    • Selection Tools
    • Explorer Tools
  4. 3d Objects
    • Standard Primitives
    • Extended Primitives
  5. Working with Architectural Objects
    • Architectural Objects
    • Doors
    • Windows
    • Stairs
  6. 2D Shapes
    • Splines
    • Extended Splines
  7. Modifying 2D Shapes
    • Modifying Splines
    • Selections
    • Geometry Rollout
  8. Materials and Maps
    • Rendering Images
    • Material Tools
    • Material Properties
    • Other Materials
    • Maps
  9. 3D Mesh Objects
    • Modifying 3D Mesh Objects
    • Edit Geometry Rollout
    • Editable Poly Objects
    • Editable Poly Rollouts
  10. Graphite Modeling Technique
    • Polygon Modeling Panel
    • Edit Panel
    • Geometry Panel
    • Modify Selection Panel
    • Loops Panel
  11. NURBS Modeling
    • Curves and Surfaces
    • NURBS Parameter Rollout
  12. Compound Objects
    • Compound Objects
  13. Modifiers
    • Mesh Modifiers
    • Geometry Modifiers
    • Material and Map Modifiers
  14. Lights and Cameras
    • Lights
    • Cameras
  15. Animation Basics
    • Animation Controls
    • Rendering an Animation
  16. Systems, Hierarchy, and Kinematics
    • Ring Array Systems
    • Lighting Systems
    • Hierarchies
    • Bone Systems
  17. Rigid Body Dynamics and Helpers
    • Body Dynamics
    • Constraints
    • Controls and Tools
    • Helpers
  18. Particle Flow
    • PF Source
  19. Particle Systems and Space Particle
    • Systems
    • Particle Mesh
    • Space Warps
    • Deflector Space Warps
    • Extended Space Warps

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